Entry tags:
powers ( deerington )

GRIMOIRE
FAMILIAR
Chu-Chu, a monkey (?), serves as Anthy's familiar. While he doesn't provide Anthy with any obvious magical boost, he is more intelligent than your average animal, with an independent will and motivations. At the same time, he is highly protective of her and apparently aware of her thoughts, feelings, and plans.
IMMORTALITY
Although she appears to be a 14-year-old, Anthy is very old. Her exact age is unknown, but she is at minimum hundreds and at maximum thousands of years old. She has begun to age normally as of her entry to Deerington in December 2019.
NATURE AFFINITY
Anthy is much more attuned to the natural world than to people. She has a strong green thumb (which is debatably magical) and the ability to communicate with animals over long distances. She can even bend them to her will at times.
★ WARP. Anthy's nature affinity will deteriorate over time so that she begins to cause active harm to flora she spends time near. Eventually, her touch will cause plants to visibly and quickly deteriorate. Her animal affinity will stay as-is.
★ WARP. Anthy's nature affinity will deteriorate over time so that she begins to cause active harm to flora she spends time near. Eventually, her touch will cause plants to visibly and quickly deteriorate. Her animal affinity will stay as-is.
GLAMOUR
One of the more frequently-used of Anthy's powers. Anthy is able to manipulate her appearance at will; there appears to be no upper limit to the kinds of glamours she can project.
★ WARP. Anthy will only be able to use a glamour resembling someone she knows personally. Once she uses her glamour, she is stuck in it for 24 hours. At the end of this period, she will experience physical symptoms related in some way to a pain that person has experienced. (Example: if she used a glamour of Utena, she'd feel like she was being stabbed in the back.) In the absence of a specifically relevant symptom, the warp will default to extreme fatigue.
★ WARP. Anthy will only be able to use a glamour resembling someone she knows personally. Once she uses her glamour, she is stuck in it for 24 hours. At the end of this period, she will experience physical symptoms related in some way to a pain that person has experienced. (Example: if she used a glamour of Utena, she'd feel like she was being stabbed in the back.) In the absence of a specifically relevant symptom, the warp will default to extreme fatigue.
ILLUSION
One of the more frequently-used of Anthy's powers. Anthy is able to manipulate her surroundings at will; there appears to be no upper limit to the kinds of illusions she can create.
★ WARP. Anthy's illusion will flicker/glitch after more than a minute of use. The glitching will increase in frequency until, after 5 minutes, Anthy and anyone around her will find themselves stuck in what appears to be a blank elevator.
★ WARP. Anthy's illusion will flicker/glitch after more than a minute of use. The glitching will increase in frequency until, after 5 minutes, Anthy and anyone around her will find themselves stuck in what appears to be a blank elevator.
TRANSFORMATION
Of objects or living things.
★ WARP. Anthy's transformation will still work, but its level of success and side effects will be contingent on her intentions. If her intentions are malicious or cruel, both she and the target will be physically warped beyond recognition for 1 hour. If her intentions are neutral or benevolent, only she will be physically warped for this time period; the target will be transformed as Anthy intended.
★ WARP. Anthy's transformation will still work, but its level of success and side effects will be contingent on her intentions. If her intentions are malicious or cruel, both she and the target will be physically warped beyond recognition for 1 hour. If her intentions are neutral or benevolent, only she will be physically warped for this time period; the target will be transformed as Anthy intended.
ABILITY NEGATION
Anthy can temporarily negate other characters' supernatural powers.
★ WARP. Any use of this power will end in Anthy negating her own powers rather than another person's, as well as losing one of her senses. This lost sense will be RNGed, so there will be a 20% chance of losing any one sense.
★ WARP. Any use of this power will end in Anthy negating her own powers rather than another person's, as well as losing one of her senses. This lost sense will be RNGed, so there will be a 20% chance of losing any one sense.